![]() #Executive assault 2 single player series# These new visuals are accompanied by improved gunplay and a vastly improved set of weapon models and animations. Like its predecessor, Executive Assault 2 lets you take the CEO seat of your own custom company, and your main goal is to assassinate the CEO of a rival company while defending against any number of enemies. The battles in Executive Assault 2 take place on a very large scale, often with hundreds of fighters, however, unlike most real-time strategy games, you don't have to just watch your battles from above. This is where you get to go to direct control. Turrets now re-aim faster once an enemy has been killed.Death animations on most units now include vaporising.Internal turrets will no longer shoot through the roof at incoming troop transports.Protestor transports will no longer land on freight terminals.Fixed navmesh issue in Cyborg assembler.Can no longer submit empty bug reports.Fixed issue with green position circles sometimes not going away.Fixed issue with defend system stance where ships wouldn't follow the target.AI's base now self destructs and destroys all units when CEO has been assassinated.Throwing a grenade in turret mode will not longer switch back to heavy weapons.Fighter bay controls have been removed as not needed.Fixed the vertical key not working on certain keyboards.More obvious now when waste tanks are full.Circle around waste facility now appears again.I've seen a lot of interest in translating the game into different languages along with rebinding the keys due to different keyboard layouts so will be investigating the logistics of implementing this. New patch out today which fixes a few bugs and also adds in the advisor and guide system which should help new players enjoy the game with handy pop ups, a guide and a to-do list, if you are veteran of the game you can easily switched off the pop ups. Fixed Gigaminer landing at Space freight terminal.Gigaminer can now only be built in large shipyard.Fixed issue with Executron launch terminal.Reloading a game no longer produces tele-probe. ![]() Fixed gateway navigation mesh when connected to derelict outposts so can send units back.Starfighters will now move again after reloading a save.Outfit machine can only now be used by the Team owner or their alliance.Cargoship removed from design menu as no need to build manually.Cargo ships should start moving again after a save.Multi selecting troop transports and pressing deploy/load now works.Fixed issue with saving maps multiple times creating duplicate connections and slowing down the game especially ships coming out of FTL travel.Selection rings on tanks are now bigger.Recall on the teleport now works the same way as normal tele-beaming, just set 1 location and that position now works for both.Red alert buttons on station control panels now activate the defences.Fixed error in defence screen at start up.Fixed error in power screen at start up.Fixed issue with internal weapons not being saved correctly for clients.Added sperate keyboard layout for spaceships and walking around.Added turrets to inside power stations control rooms.Stopped the creation of multiple jump points which broke warp a bit.Large mining outposts can now only be disabled and not blown up.Science dome shield button can only be used by CEO's now.įixed AI assigning heavy weapons to small fighters.Ai will notice you are in the same alliance quicker. Hello Executives, new patch out today adding in a few long requested features along with a few bug fixes.įirst off you can now host games where the CEO is AI controlled so no need to find someone to play as CEO if you just want to Executron with your friends.Ī mini map and a base map have now been added to the first person aspect of the game, just hold down M to see the base map. #Executive assault 2 single player Patch# #Executive assault 2 single player series#.#Executive assault 2 single player Patch#.
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